Welcome to another DIY installment. For this lesson we’re going to focus on another wargaming staple, the crater. Why craters? Because a lot of the craters out there that I’ve seen could use serious improvement. I know some of you are quite fond of them, but together, we can do better!
We’re going to show how even a simple terrain concept like a crater can be fleshed out and detailed to dramatic results with relatively little effort.
The first step in making realistic, dynamic craters that don’t suck is to decide what kind of craters we want on our table. Craters can be divided into two categories: Artillery/weapon impacts, and naturally occurring craters caused by objects hitting the ground from high altitude. Lets examine some actual craters before we even get started.

Image courtesy usgs.gov










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